Texture Tiler Node - Easy image mapping in Blender
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Daniel Vesterbaek
A quick and easy way to tile and map your textures in Blender.
Inside the blend file you will find the scene with the material set up. The tiler works with both Eevee and Cycles, but the "Geometry Random Offset" works only with Cycles.
Overview:
Rotate Texture: Rotates the textures without stretching it in weird ways
Scale Texture: Scales the texture
Object Random Offset Texutre: Offsets the texture randomly on each object randomly, so you avoid repeating patterns
Geometry Random Offset: Offsets the texture randomly on each part of every mesh. If the object has multiple meshes inside of them each mesh part will get its own mapping
The textures have been swapped with CC0 textures from: cc0textures.com
Cycles Support
Yes
Eevee Support
Check
Example Scene Included
Yup!
Size
47.5 MB
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